{"id":38259,"date":"2005-02-17T00:00:00","date_gmt":"2005-02-17T00:00:00","guid":{"rendered":"https:\/\/dailyvault.adishjain.in\/index.php\/reviews\/metal-gear-solid-3-snake-eater\/"},"modified":"2005-02-17T00:00:00","modified_gmt":"2005-02-17T00:00:00","slug":"metal-gear-solid-3-snake-eater","status":"publish","type":"review","link":"https:\/\/dailyvault.adishjain.in\/index.php\/reviews\/metal-gear-solid-3-snake-eater\/","title":{"rendered":"Metal Gear Solid 3: Snake Eater"},"content":{"rendered":"<p>My original idea for this introduction was to be about how this<br \/>\nwas the first review for a videogame soundtrack on the Daily Vault.<br \/>\nI was getting all excited and thinking to myself, &#8220;Wow, here&#8217;s a<br \/>\nlittle bit of history! Even after when Jason has fired me for<br \/>\nstealing company funds, this review will still be here!&#8221; Well as it<br \/>\nturns out, Chris Thelen reviewed<br \/>\n<i>The Sounds of Gran Turismo<\/i><br \/>\n<a href=\"1999_01_22-ct.html\">way back in 1999<\/a>, thus claiming<br \/>\nwhat was to be my little niche in the annals of the Daily Vault. I<br \/>\nwon&#8217;t hold it against him. Anyways, I now present to you the second<br \/>\nvideogame soundtrack review ever here at the Vault (I think).<\/p>\n<p>For those who don&#8217;t know the<br \/>\n<i>Metal Gear Solid<\/i> series, let me give you a little<br \/>\nbackground. Many believe these games to be some of the best ever on<br \/>\nany gaming console, due to the vision of director Hideo Kojima. If<br \/>\nI were to sum up what these games are about it would be this:<br \/>\ntactical espionage. In other words, you play a spy, who is code<br \/>\nnamed Snake. For<br \/>\n<i>Metal Gear Solid 3<\/i> in particular, the story takes place in<br \/>\nthe &#8217;60s, during the Cold War.<\/p>\n<p>For the past two<br \/>\n<i>Metal Gear Solid<\/i> entries, Kojima realized the need for the<br \/>\nsoundtracks to his game to be more than just beeps and whistles. It<br \/>\nwas for this reason he recruited Harry Gregson-Williams, who has<br \/>\nscored such films as<br \/>\n<i>Enemy Of The State<\/i>,<br \/>\n<i>Shrek 2<\/i>, and<br \/>\n<i>Bridget Jones: The Edge Of Reason<\/i>. Williams has brought<br \/>\ninstant legitimacy and success to an area of music no one really<br \/>\ncares about.<\/p>\n<p>However, Williams is not alone in this endeavor; he was assisted<br \/>\nby various Japanese artists who provide the soundtrack with a<br \/>\ntechno sound. In fact, the album consistently and successfully<br \/>\nmanages to blend both classical and techno sounds. Tracks such as<br \/>\n&#8220;Sidecar &#8211; Escape From The Fortress&#8221; or &#8220;Takin&#8217; on the Woods&#8221;<br \/>\nusually feature techno beats as the foundation of the track, with<br \/>\nWilliams providing the orchestral, instrumental, and choral<br \/>\nflourishes.<\/p>\n<p>\n<i>Metal Gear Solid 3<\/i>&#8216;s action takes place almost entirely in<br \/>\nthe jungle, and that is accurately reflected in the music itself.<br \/>\nAlong with the primary techno beats, Williams incorporates congas,<br \/>\nflutes, native chanting, any sound to get the notion across at the<br \/>\ncore this music is supposed to reflect the primal side of man. When<br \/>\nthe Shagohod (essentially a walking nuclear tank) makes its first<br \/>\nappearance, Williams signals it with a methodical, and pulsating<br \/>\ndrum beat, perhaps representing the mechanical nature of the<br \/>\ndevice. This game is very violent at its core; this is bloody, and<br \/>\nbrutal material Williams has to work with, and he makes it<br \/>\nwork.<\/p>\n<p>Now, so far<br \/>\n<i>Metal Gear Solid 3<\/i> has had all the elements of a good spy<br \/>\nmovie, but what is the one thing missing so far? That&#8217;s right, the<br \/>\nspy of the opposite sex. The tracks that involve EVA, the love<br \/>\ninterest for Snake, &#8220;EVA&#8217;s Unveiling&#8221; and &#8220;EVA&#8217;s Reminiscence&#8221; are<br \/>\nprimarily sultry, jazz-influenced numbers befitting of a spy&#8217;s<br \/>\nromance.<\/p>\n<p>The major flaw of this soundtrack is that it features 43 tracks.<br \/>\nThat is a lot of music to sift through, and many tracks fail to<br \/>\nstand out. Many are simply too short, and too derivative of the<br \/>\nother stellar tracks on the album. As a result, I found it<br \/>\ndifficult to listen to the entire album the whole way through.<br \/>\nThere are also ten tracks that have nothing to do with the overall<br \/>\ntheme, but are featured in some way during the game. While their<br \/>\ninclusion gives a more complete experience, they kill momentum.<br \/>\nHowever, despite the bloated nature of this work, there are many<br \/>\nstandout songs.<\/p>\n<p>The title track, &#8220;Snake Eater,&#8221; is a blatant attempt to copy a<br \/>\nJames Bond opening track, but in all honesty I found it to be a<br \/>\nbetter effort than any of the Bond opening numbers from the past<br \/>\nfew films. It captures that<br \/>\n<i>Goldfinger<\/i>\/<br \/>\n<i>Thunderball<\/i> vibe, lending a sense of authenticity to the<br \/>\ntime period the game is set in. The various boss tracks (&#8220;The<br \/>\nPain,&#8221;&#8221;The Fear,&#8221; &#8220;The Sorrow,&#8221; etc.) also are fun to listen to,<br \/>\nbut the coup de grace is the &#8220;Main Theme.&#8221; You will not find a<br \/>\nbetter theme in any video game than the one we are presented with<br \/>\nhere. It is performed various times throughout the album, in<br \/>\ndifferent ways, but it always retains an emotional poignancy. It&#8217;s<br \/>\nthe equivalent of the Bond theme; it can be used for both tender<br \/>\nand fast-paced moments.<\/p>\n<p>To go over every aspect of this album would be fruitless.<br \/>\nInstead, I&#8217;ve tried to condense it a way that gets the point across<br \/>\nthat<br \/>\n<i>Metal Gear Solid 3: Snake Eater<\/i> is a solid work of music,<br \/>\none that can be listened to on its own for the most part. That to<br \/>\nme demonstrates how successful this soundtrack is.<\/p>\n","protected":false},"author":44,"featured_media":26950,"comment_status":"open","ping_status":"closed","template":"","meta":{"_acf_changed":false,"footnotes":""},"artist":[6722],"rating":[5615],"class_list":["post-38259","review","type-review","status-publish","has-post-thumbnail","artist-original-soundtrack","rating-rating-b"],"acf":[],"_links":{"self":[{"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/review\/38259","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/review"}],"about":[{"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/types\/review"}],"author":[{"embeddable":true,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/comments?post=38259"}],"version-history":[{"count":0,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/review\/38259\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/media\/26950"}],"wp:attachment":[{"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/media?parent=38259"}],"wp:term":[{"taxonomy":"artist","embeddable":true,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/artist?post=38259"},{"taxonomy":"rating","embeddable":true,"href":"https:\/\/dailyvault.adishjain.in\/index.php\/wp-json\/wp\/v2\/rating?post=38259"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}